9 EntityCmp(
const EntityCmp* parent,
const unsigned id)
10 : parent_(parent), id_(id) {}
12 explicit operator unsigned()
const {
return id_;}
15 const EntityCmp* parent_;
17 std::vector<EntityCmp*> children_;
Handles anything related to entities and components in the engine.
Definition: component_manager.hpp:29
Class used to render the scene.
Definition: renderer.hpp:49
Creates and updates a window.
Definition: window.hpp:20