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Copperfield Engine 0.1
C++ Game Engine
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system created by default More...
Go to the source code of this file.
Functions | |
void | SoundSystem (ComponentManager &cmp_manager) |
System used for sound reproduction without it the sound cannot be played. More... | |
void | MoveColliderSystem (ComponentManager &cmp_manager) |
Necessary system to keep the collider boxes in the relative position for their TransformCmp in case they had. More... | |
system created by default
void MoveColliderSystem | ( | ComponentManager & | cmp_manager | ) |
Necessary system to keep the collider boxes in the relative position for their TransformCmp in case they had.
cmp_manager | Required to access BoxColliderCmp. |
void SoundSystem | ( | ComponentManager & | cmp_manager | ) |
System used for sound reproduction without it the sound cannot be played.
cmp_manager | Required to access AudioCmp. |