Copperfield Engine 0.1
C++ Game Engine
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default_systems.hpp File Reference

system created by default More...

Go to the source code of this file.

Functions

void SoundSystem (ComponentManager &cmp_manager)
 System used for sound reproduction without it the sound cannot be played. More...
 
void MoveColliderSystem (ComponentManager &cmp_manager)
 Necessary system to keep the collider boxes in the relative position for their TransformCmp in case they had. More...
 

Detailed Description

system created by default

Function Documentation

◆ MoveColliderSystem()

void MoveColliderSystem ( ComponentManager cmp_manager)

Necessary system to keep the collider boxes in the relative position for their TransformCmp in case they had.

Parameters
cmp_managerRequired to access BoxColliderCmp.

◆ SoundSystem()

void SoundSystem ( ComponentManager cmp_manager)

System used for sound reproduction without it the sound cannot be played.

Parameters
cmp_managerRequired to access AudioCmp.