2#include "ecs/component_manager.hpp"
Handles anything related to entities and components in the engine.
Definition: component_manager.hpp:29
void MoveColliderSystem(ComponentManager &cmp_manager)
Necessary system to keep the collider boxes in the relative position for their TransformCmp in case t...
void SoundSystem(ComponentManager &cmp_manager)
System used for sound reproduction without it the sound cannot be played.