Copperfield Engine 0.1
C++ Game Engine
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default_systems.hpp
Go to the documentation of this file.
1#pragma once
2#include "ecs/component_manager.hpp"
3
6
10void SoundSystem(ComponentManager& cmp_manager);
11
Handles anything related to entities and components in the engine.
Definition: component_manager.hpp:29
void MoveColliderSystem(ComponentManager &cmp_manager)
Necessary system to keep the collider boxes in the relative position for their TransformCmp in case t...
void SoundSystem(ComponentManager &cmp_manager)
System used for sound reproduction without it the sound cannot be played.