Copperfield Engine 0.1
C++ Game Engine
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resource_manager.hpp File Reference

Handles external assets. More...

Go to the source code of this file.

Classes

class  ResourceManager
 Stores and offers access to all meshes, textures, and sounds of the engine. More...
 

Enumerations

enum class  ResourceType { kMesh , kTexture , kSound }
 Types of resources to load. More...
 

Detailed Description

Handles external assets.

Enumeration Type Documentation

◆ ResourceType

enum class ResourceType
strong

Types of resources to load.

Enumerator
kMesh 

Mesh accepts .obj.

kTexture 

Texture accepts .png and .jpg.

kSound 

Sound accepts .wav.