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Copperfield Engine 0.1
C++ Game Engine
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Input management. More...
Go to the source code of this file.
Classes | |
| class | InputManager |
| Interface to retrieve keyboard and mouse input. More... | |
Typedefs | |
| using | InputButtonMap = std::unordered_map< std::string, std::vector< InputButton > > |
| Structure that binds user-created actions and physical input. More... | |
Enumerations | |
| enum class | CursorMode { Normal , Hidden , Disabled } |
| Define cursor and mouse behaviors. More... | |
| enum class | InputButton |
| Allowed keyboard and mouse buttons. | |
Input management.
| using InputButtonMap = std::unordered_map<std::string, std::vector<InputButton> > |
Structure that binds user-created actions and physical input.
Can be initialized as an array where each value contains a string and a vector of InputButton.
Example:
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