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Copperfield Engine 0.1
C++ Game Engine
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Defines all the components created by the engine by default. More...
Go to the source code of this file.
Classes | |
struct | AudioCmp |
Component used for audio reproduction. More... | |
struct | LightCmp |
Component used to simulate different types of lights. More... | |
struct | CameraCmp |
Component used to render the scene. There must be one and only one of this component on the scene. More... | |
struct | RenderCmp |
Component used to render an object. More... | |
struct | TransformCmp |
Component used to give a position, rotation, and scale to an entity. More... | |
struct | BoxCmp |
Component used to detect collisions. More... | |
Enumerations | |
enum class | CameraProjection { kPerspective , kOrtho } |
Camera projection modes. More... | |
enum class | LightType { kPoint , kDirectional , kSpot } |
Kinds of lights that can be casted. More... | |
Defines all the components created by the engine by default.
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