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Copperfield Engine 0.1
C++ Game Engine
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Defines all the components created by the engine by default. More...
Go to the source code of this file.
Classes | |
| struct | AudioCmp |
| Component used for audio reproduction. More... | |
| struct | LightCmp |
| Component used to simulate different types of lights. More... | |
| struct | CameraCmp |
| Component used to render the scene. There must be one and only one of this component on the scene. More... | |
| struct | RenderCmp |
| Component used to render an object. More... | |
| struct | TransformCmp |
| Component used to give a position, rotation, and scale to an entity. More... | |
| struct | BoxCmp |
| Component used to detect collisions. More... | |
Enumerations | |
| enum class | CameraProjection { kPerspective , kOrtho } |
| Camera projection modes. More... | |
| enum class | LightType { kPoint , kDirectional , kSpot } |
| Kinds of lights that can be casted. More... | |
Defines all the components created by the engine by default.
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