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Copperfield Engine 0.1
C++ Game Engine
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This is the complete list of members for coma::Mat4, including all inherited members.
| Adjoint() const | coma::Mat4 | inline |
| Determinant() const | coma::Mat4 | inline |
| GetColum(int colum) const | coma::Mat4 | inline |
| GetInverse(Mat4 *out) const | coma::Mat4 | inline |
| GetLine(int line) const | coma::Mat4 | inline |
| getSubMatrix(int r, int c) const | coma::Mat4 | inline |
| GetTransform(const Vec3 &translate, const Vec3 &scale, const Vec3 &rotation) | coma::Mat4 | inlinestatic |
| GetTransform(const Vec3 &translate, const Vec3 &scale, float rotateX, float rotateY, float rotateZ) | coma::Mat4 | inlinestatic |
| GetTransform(float trans_x, float trans_y, float trans_z, float scale_x, float scale_y, float scale_Z, float rotateX, float rotateY, float rotateZ) | coma::Mat4 | inlinestatic |
| Identity() | coma::Mat4 | inlinestatic |
| Inverse() | coma::Mat4 | inline |
| LookAt(const Vec3 &position, const Vec3 &target, const Vec3 &upDir=Vec3::up) | coma::Mat4 | inlinestatic |
| LookAtZeroCheck(const Vec3 &position, const Vec3 &target) | coma::Mat4 | inlinestatic |
| Multiply(const Mat4 &other) const | coma::Mat4 | inline |
| OrthoMatrix(float right, float left, float top, float bottom, float near, float far) | coma::Mat4 | inlinestatic |
| PerspectiveMatrix(float fov, float aspect, float near, float far) | coma::Mat4 | inlinestatic |
| Projection() const | coma::Mat4 | inline |
| RotateX(float radians) | coma::Mat4 | inlinestatic |
| RotateY(float radians) | coma::Mat4 | inlinestatic |
| RotateZ(float radians) | coma::Mat4 | inlinestatic |
| Scale(const Vec3 &scale) | coma::Mat4 | inlinestatic |
| Scale(float x, float y, float z) | coma::Mat4 | inlinestatic |
| Transform(const Vec4 &v) | coma::Mat4 | inline |
| TransformVec3(Vec3 *vector) | coma::Mat4 | inline |
| Translate(const Vec3 &distance) | coma::Mat4 | inlinestatic |
| Translate(float x, float y, float z) | coma::Mat4 | inlinestatic |
| Transpose() const | coma::Mat4 | inline |