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Copperfield Engine 0.1
C++ Game Engine
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This is the complete list of members for coma::Mat4, including all inherited members.
Adjoint() const | coma::Mat4 | inline |
Determinant() const | coma::Mat4 | inline |
GetColum(int colum) const | coma::Mat4 | inline |
GetInverse(Mat4 *out) const | coma::Mat4 | inline |
GetLine(int line) const | coma::Mat4 | inline |
getSubMatrix(int r, int c) const | coma::Mat4 | inline |
GetTransform(const Vec3 &translate, const Vec3 &scale, const Vec3 &rotation) | coma::Mat4 | inlinestatic |
GetTransform(const Vec3 &translate, const Vec3 &scale, float rotateX, float rotateY, float rotateZ) | coma::Mat4 | inlinestatic |
GetTransform(float trans_x, float trans_y, float trans_z, float scale_x, float scale_y, float scale_Z, float rotateX, float rotateY, float rotateZ) | coma::Mat4 | inlinestatic |
Identity() | coma::Mat4 | inlinestatic |
Inverse() | coma::Mat4 | inline |
LookAt(const Vec3 &position, const Vec3 &target, const Vec3 &upDir=Vec3::up) | coma::Mat4 | inlinestatic |
LookAtZeroCheck(const Vec3 &position, const Vec3 &target) | coma::Mat4 | inlinestatic |
Multiply(const Mat4 &other) const | coma::Mat4 | inline |
OrthoMatrix(float right, float left, float top, float bottom, float near, float far) | coma::Mat4 | inlinestatic |
PerspectiveMatrix(float fov, float aspect, float near, float far) | coma::Mat4 | inlinestatic |
Projection() const | coma::Mat4 | inline |
RotateX(float radians) | coma::Mat4 | inlinestatic |
RotateY(float radians) | coma::Mat4 | inlinestatic |
RotateZ(float radians) | coma::Mat4 | inlinestatic |
Scale(const Vec3 &scale) | coma::Mat4 | inlinestatic |
Scale(float x, float y, float z) | coma::Mat4 | inlinestatic |
Transform(const Vec4 &v) | coma::Mat4 | inline |
TransformVec3(Vec3 *vector) | coma::Mat4 | inline |
Translate(const Vec3 &distance) | coma::Mat4 | inlinestatic |
Translate(float x, float y, float z) | coma::Mat4 | inlinestatic |
Transpose() const | coma::Mat4 | inline |