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Copperfield Engine 0.1
C++ Game Engine
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This is the complete list of members for ResourceManager, including all inherited members.
| getEmptyTexture() const | ResourceManager | |
| getMesh(const std::string &id) const | ResourceManager | |
| getMesh(const BasicMesh id) const | ResourceManager | |
| getSound(const std::string &id) const | ResourceManager | |
| getTexture(const std::string &id) const | ResourceManager | |
| loadResource(const ResourceType &resource_type, const std::string &file_path, const std::string &identifier) | ResourceManager | |
| operator=(ResourceManager &other)=delete | ResourceManager | |
| operator=(ResourceManager &&other)=delete | ResourceManager | |
| ResourceManager(const ResourceManager &other)=delete | ResourceManager | |
| ResourceManager(ResourceManager &&other)=delete | ResourceManager | |
| WaitResourceLoad() | ResourceManager |