Copperfield Engine 0.1
C++ Game Engine
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ResourceManager Member List

This is the complete list of members for ResourceManager, including all inherited members.

getEmptyTexture() constResourceManager
getMesh(const std::string &id) constResourceManager
getMesh(const BasicMesh id) constResourceManager
getSound(const std::string &id) constResourceManager
getTexture(const std::string &id) constResourceManager
loadResource(const ResourceType &resource_type, const std::string &file_path, const std::string &identifier)ResourceManager
operator=(ResourceManager &other)=deleteResourceManager
operator=(ResourceManager &&other)=deleteResourceManager
ResourceManager(const ResourceManager &other)=deleteResourceManager
ResourceManager(ResourceManager &&other)=deleteResourceManager
WaitResourceLoad()ResourceManager