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Copperfield Engine 0.1
C++ Game Engine
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This is the complete list of members for InputManager, including all inherited members.
| buttonDown(const std::string &action) const | InputManager | |
| buttonPressed(const std::string &action) const | InputManager | |
| buttonUp(const std::string &action) const | InputManager | |
| getMouseOffset() const | InputManager | |
| getMousePosition() const | InputManager | |
| getMouseRotation(const coma::Vec3 &start_rotation) const | InputManager | |
| InputManager(const Window &window, InputButtonMap input_button_map) | InputManager | |
| setCursorMode(CursorMode mode) const | InputManager | |
| setMouseRotation(coma::Vec3 &start_rotation, float sensitivity=1.0f) const | InputManager | |
| toggleCursor() const | InputManager |