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Copperfield Engine 0.1
C++ Game Engine
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This is the complete list of members for ComponentManager, including all inherited members.
addComponentClass(ComponentListType t=ComponentListType::kCompact) | ComponentManager | inline |
addEntity(Entity *parent, const std::string &editor_name, const T &... args) | ComponentManager | inline |
ComponentManager() | ComponentManager | |
ComponentManager(const ComponentManager &)=delete | ComponentManager | |
deleteEntity(Entity &entity) | ComponentManager | |
getComponent(Entity entity) const | ComponentManager | inline |
getComponentList() const | ComponentManager | inline |
getSparseList() const | ComponentManager | inline |
operator=(const ComponentManager &)=delete | ComponentManager | |
setComponent(const Entity &entity, const T &component) | ComponentManager | inline |